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Doors Floor 2 But Bad [FLOOR 3 UPDATE]

Doors Floor 2 But Bad [FLOOR 3 UPDATE]

A Roblox experience owned by ZacharyCoding.

HorrorENhorrordoorsfloor 3

Description (written by the developer; not a statement by this register)

A new horror game involving... Mines!? Credits to Lsplash and Red for making doors, DreamysDead, and credits to doors but bad! (Roblox won't let me say Red's full username lol.) All the music/sound effects are copyright free! :) What to do -- (Deep): Hide in a closet when the lights flicker. -- (Needy): Choose carefully! -- (Protector): RUN FOR YOUR LIFE!!! -- (Scream): Like Deep but comes more than once -- (Quiet): Push the boxes to find the code and every time you move to lose health and to gain health you have to stand still. Whats New! -- Added a mid way boss fight to floor 3 -- lots of animations and new stuff Thats All! floor 3 lobby and separate game for floor 3 coming soon... No more updates for floor 2 but there will be A LOT of new updates for floor 3. :)

Last updated by the developer 24 Dec 2023, 02:18 UTC.

0
playing (measured 11 Aug 2026, 18:38 UTC)
143,139
lifetime visits
52%
liked (91 👍 / 83 👎)
212
favourites (1.5 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
143 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Ze Mines · welcome39,925

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.