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[FINAL ENDING] Raise Mom!

[FINAL ENDING] Raise Mom!

A Roblox experience owned by Dominators Studio.

SimulatorENcube raysave momraise a pet

[FINAL ENDING] Raise Mom! is a simulator experience created on 2022-10-01. The game has accumulated 3,627,388 lifetime visits and 18,930 favorites. Currently, zero users are playing. The title holds a 70% like percentage. It draws inspiration from other pet-raising titles and features weekend money multipliers.

Description (written by the developer; not a statement by this register)

Note: Carlos' Production did not made this nor collab. We took a lot of inspiration from them! Oh no! Someone managed to get cube ray and got your mom turned into a cube! It's time to save mom and get the good ending. 😎 Money multiplier on weekends! [Friday - Sunday] ⚠️ If you find any bugs or glitches, please report it on our group or community server! 💖 Inspired by Raise a Floppa 1/2 and other Raise a Pet games. https://www.roblox.com/games/9772878203/raise-a-floppa-2

Last updated by the developer 5 Aug 2026, 08:46 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
3,627,388
lifetime visits
70%
liked (4,765 👍 / 2,091 👎)
18,927
favourites (5.2 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
30 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome1,488,806 · 94.9% win
touched grass · other617,531 · 25.6% win
badass child · other426,913 · 43.6% win
fish collector 5000 · collection174,614 · 2.6% win
Coin Computer · other164,670 · 2.6% win
millionaire · other150,175 · 0.00% win
Unlocks Basement · progression148,300 · 2.6% win
Addicted · other145,410 · 2.6% win
Unlocks 2nd Floor · progression115,655 · 2.6% win
? · other93,924 · 5.1% win
stella · other85,015 · 2.6% win
Wrong Machine! · other75,977 · 0.00% win
Pro Farmer · other58,852 · 0.00% win
rats · other58,088 · 2.6% win
Basement 2.0 · progression55,897 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1570no change
24 Aug 2026, 04:0870no change
14 Aug 2026, 04:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.