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[FINAL ENDING] Raise Mom!

[FINAL ENDING] Raise Mom!

A Roblox experience owned by Dominators Studio.

SimulatorENcube raysave momraise a pet

[FINAL ENDING] Raise Mom! is a simulator experience created on 2022-10-01. The game has accumulated 3,627,388 lifetime visits and 18,930 favorites. Currently, zero users are playing. The title holds a 70% like percentage. It draws inspiration from other pet-raising titles and features weekend money multipliers.

Description (written by the developer; not a statement by this register)

Note: Carlos' Production did not made this nor collab. We took a lot of inspiration from them! Oh no! Someone managed to get cube ray and got your mom turned into a cube! It's time to save mom and get the good ending. 😎 Money multiplier on weekends! [Friday - Sunday] ⚠️ If you find any bugs or glitches, please report it on our group or community server! 💖 Inspired by Raise a Floppa 1/2 and other Raise a Pet games. https://www.roblox.com/games/9772878203/raise-a-floppa-2

Last updated by the developer 5 Aug 2026, 08:46 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
3,627,388
lifetime visits
70%
liked (4,778 👍 / 2,095 👎)
18,932
favourites (5.2 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
30 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome1,490,692 · 100.0% win
touched grass · other618,097 · 19.2% win
badass child · other427,713 · 30.1% win
fish collector 5000 · collection174,758 · 11.0% win
Coin Computer · other164,812 · 8.2% win
millionaire · other150,175 · 0.00% win
Unlocks Basement · progression148,440 · 8.2% win
Addicted · other145,544 · 8.2% win
Unlocks 2nd Floor · progression115,779 · 2.7% win
? · other94,123 · 8.2% win
stella · other85,156 · 8.2% win
Wrong Machine! · other75,977 · 0.00% win
Pro Farmer · other58,855 · 0.00% win
rats · other58,196 · 2.7% win
Basement 2.0 · progression56,020 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2070+1
13 Oct 2026, 04:1969no change
3 Oct 2026, 04:1969no change
23 Sept 2026, 04:1869-1
13 Sept 2026, 04:1770no change
3 Sept 2026, 04:1570no change
24 Aug 2026, 04:0870no change
14 Aug 2026, 04:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.