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FALL [HALLOWS]

FALL [HALLOWS]

A Roblox experience owned by Contained Productions.

HorrorENhorrorclimbingmovie-inspiration

Description (written by the developer; not a statement by this register)

A game inspired by the movie "Fall" where you try to survive gruesome events happening while you climb the tower! CREDITS: StealthSoldier - Scripter / Main Developer lolmanurfunny - Lead Scripter Txctikal - Scripter Thebuilderboiecho - Animator Tags: Fall 2022 [CLIMB B67 TV TOWER], Fall, B67 TV Tower, New Pinoy Roblox Simulator Game, Fall 2022, Fall of Hell, Fall Movie, Fall Block, Fall Experimental [Back!], Falling Color Block, Fall RoleplayTags: Fall 2022 [CLIMB B67 TV TOWER], Fall, B67 TV Tower, New Pinoy Roblox Simulator Game, Fall 2022, Fall of Hell, Fall Movie, Fall Block, Fall Experimental [Back!], Falling Color Block, Fall Roleplay

Last updated by the developer 28 Nov 2023, 21:00 UTC.

0
playing (measured 12 Aug 2026, 16:01 UTC)
522
lifetime visits
77%
liked (17 👍 / 5 👎)
16
favourites (30.7 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
3,000 R$
Boombox
199 R$
Push Tool
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined for the first time! · welcome341 · 0.00% win
You climbed the tower! · progression24 · 0.00% win
You climbed the G21-TV Tower! · progression15 · 0.00% win
The Backrooms · secret9 · 0.00% win
You met the owner! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.