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[REBIRTHS] Run Faster

[REBIRTHS] Run Faster

A Roblox experience owned by GreatStudios.

ObbyENspeed runrebirthsleaderboard

Description (written by the developer; not a statement by this register)

[NEW CODE AT 150 LIKES!] Use code WELCOME for a 5X speed boost! Welcome to Run Faster, the game where every second you play you run faster! Do you have what it takes to become the fastest player on roblox? Find out here and climb the leaderboard to become the fastest! [UPDATES] -New Server Event! -Tokens -Daily rewards! -Updated shop -Added new multiplier zones -Added rebirths -New codes Premium players can access a premium exclusive 3X Speed Area!

Last updated by the developer 3 Jul 2024, 23:26 UTC.

0
playing (measured 15 Aug 2026, 16:18 UTC)
3,249
lifetime visits
87%
liked (46 👍 / 7 👎)
58
favourites (17.9 per 1k visits)
1 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X Speed
99 R$
Control Speed
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome2,253 · 0.00% win
5 Speed Achieved! · progression1,846 · 0.00% win
25 Speed Achieved! · progression1,542 · 0.00% win
50 Speed Achieved! · progression574 · 0.00% win
100 Speed Achieved! · progression372 · 0.00% win
1,000 Speed Achieved! · progression76 · 0.00% win
10,000 Speed Achieved! · progression17 · 0.00% win
100,000 Speed Achieved! · progression5 · 0.00% win
1,000,000 Speed Achieved! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.