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[LEGACY] Tearmark

[LEGACY] Tearmark

A Roblox experience owned by Rascal Games.

HorrorENsurvival horrorhome invasionaudio cues

Description (written by the developer; not a statement by this register)

🔴THIS GAME IS AN OLD GAME, IT IS BUGGY AND WILL NOT GET FIXED/UPDATED🔴 Welcome to Tearmark, a survival horror game. This game has loosely taken inspiration from other games of this genre. 🚪 As you navigate the darkened rooms and corridors of your house, your task is clear: Collect the clock batteries and reach 6AM then escape. 🎧 Headphones recommended. Sound cues are very important. 🛠️ Acknowledge that "Tearmark" was in its early development, bugs may occur at any given time. ⚠This game contains loud noises and flashing images/lights. 🔴This game is a trial and error game, play it and keep trying to understand how it works. Tags: Horror, Tearmark, Survival Horror

Last updated by the developer 1 Jul 2026, 13:24 UTC.

0
playing (measured 12 Aug 2026, 05:37 UTC)
3,722
lifetime visits
95%
liked (37 👍 / 2 👎)
93
favourites (25.0 per 1k visits)
2 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fund our projects
1,429 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,367 · 0.00% win
Fever Dream · other38 · 0.00% win
Huh? · secret17 · 0.00% win
Played the Closed Alpha · welcome10 · 0.00% win
Hard Mode · progression7 · 0.00% win
Insane Mode · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.