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Britannic Game ⚓

Britannic Game ⚓

A Roblox experience owned by Vertisize.

SimulatorENTitanicsurvivalphysics

Britannic Game ⚓ is a simulator experience created on 2022-10-03. The title has recorded 689,619 lifetime visits and maintains a 71% like percentage. Currently, zero users are playing. The experience has accumulated 643 favorites since its release. The description notes physics-based sinking mechanics and badge acquisition opportunities.

Description (written by the developer; not a statement by this register)

Play and try to survive as Britannic goes down, funnels collapse at their base, lifeboats tumble over. This game has broke many times, but it has come back stronger each time. If it breaks again, I'll leave this game up while I fix it! The ship sinks completely by physics, meaning that it may not be as accurate. Aside from that, I hope you enjoy the game! You can get a few badges by doing certain tasks in the game. Play Titanic Game here: https://www.roblox.com/games/3142350604/Titanic-Game Updates: - Lighting Changes

Last updated by the developer 5 Dec 2024, 22:50 UTC.

0
playing (measured 11 Aug 2026, 02:07 UTC)
689,619
lifetime visits
71%
liked (137 👍 / 55 👎)
643
favourites (0.9 per 1k visits)
3 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Britannic Game! · welcome303,603 · 100.0% win
You visited the Stern! · other158,025 · 0.00% win
You Visited the Bow! · welcome148,485 · 0.00% win
You experienced the sinking! · progression124,564 · 0.00% win
You Visited the Bridge! · other92,432 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.