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Alphabet Lore Race

Alphabet Lore Race

A Roblox experience owned by Crazay Clickers.

RacingENalphabet loreclickerrace

Alphabet Lore Race is a racing experience created on 2022-10-03. It has accumulated 83,233,397 lifetime visits and 612,505 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The experience focuses on speed and racing mechanics within the genre.

Description (written by the developer; not a statement by this register)

Welcome to the Alphabet Lore Race! Reach the finish line under 2 minutes to earn wins! 🏎 💡 How To Play: - Click to go Faster ⚡ - More wins give more speed and Better pets give more speed 🏆 - Reach the end and Earn Wins 🎌 - Get in the top of the Leaderboards 🌐 Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Clicker

Last updated by the developer 7 Sept 2024, 17:16 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
83,233,397
lifetime visits
77%
liked (32,179 👍 / 9,556 👎)
612,116
favourites (7.4 per 1k visits)
3 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky Hatch
500 R$
Unlock Morph
400 R$
Unlock Morph
400 R$
Unlock Morph
400 R$
+150 Storage
300 R$
+2 Pets Equip
250 R$
Lucky Hatch
250 R$
Unlock Morph
250 R$
+100 Storage
200 R$
Unlock Morph
200 R$
Crucifix
200 R$
Unlock Morph
150 R$
Unlock Morph
150 R$
Unlock Morph
150 R$
Rainbow Trail
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome..! · welcome22,974,219 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7723 August 2026 — 77 % liked22 October 2026 — 77 % liked1 November 2026 — 77 % liked23 August 20261 November 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:4877no change
22 Oct 2026, 13:4677no change
23 Aug 2026, 13:2377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.