πͺ Easy Muscle Clicker
A Roblox experience owned by Pattes Studios.
SimulatorENclickersimulatorobby
πͺ Easy Muscle Clicker is a simulator experience created on 2022-10-03. The game has accumulated 6,312,333 lifetime visits and 13,547 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description notes ten stages and rebirth mechanics. Tags include Obby, Super, Speed, Parkour, Fun, Race, Run, Victory, and Win.
Description (written by the developer; not a statement by this register)
Welcome to Easy Muscle Clicker! Keep building up your strength & become the strongest to overcome all the obstacles on your way to victory. π You can build your strength faster with more wins π Rebirths make your enemies stronger, but also increase the reward! π Be sure to like and favorite the game! Stage Count: 10 Join the group for daily rewards + free pets. https://www.roblox.com/groups/15038333 You can give us feedback and report bugs on our community wall. Credits to Interbyte Studios for pet models. Tags: Obby, Super, Speed, Parkour, Fun, Race, Run, Victory, Win, Faster, Platformer, Clicker, Colorful, Platformer Obby, Simulator, Street, Fight, Boss, Enemy, Soldier, Pvp, Punch, Hit, Kick, Box, Dumbbell, Fitness, Pets, Trails
Last updated by the developer 28 Apr 2023, 20:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.