POOH π― (STORY)
A Roblox experience owned by TuckitTom Studios.
HorrorENhorror storypooh bear parodyhotel escape
POOH π― (STORY) is a horror experience created on 2022-10-03. It has accumulated 12,766,939 lifetime visits and 58,259 favorites. The title holds an 83% like percentage. Currently, zero users are playing the game. The description indicates a mildly scary, kid-friendly narrative involving a teddy bear at a hotel, with no jump scares.
Description (written by the developer; not a statement by this register)
Welcome to POOH π―πͺ (STORY)! You're on vacation at a 5 STAR HOTEL and find a creepy teddy bear in your room.. but whatever, its just a teddy bear.. right? π This game is only mildly scary so kids are able to enjoy! π π NO JUMPSCARES AT ALL, KID FRIENDLYπ πJOIN TuckitTom Studios group for a FREE PRIZE! π π Struggling to survive? Check out the store for some helpful passes to help you win! π Tags: Adventure, Fun, Multiplayer, Story, Amanda, Amanda Story, Jenna Story, Halloween, Tycoon, Haunted, Doors, Judy, Scary, Horror, Deepwoken, 3008, Creepy, Break In, Mimic, Apeirophobia, Backrooms, Rainbow Friends, teddy friends, teddy, Escape, Survival, The Rake, Pooh, Pooh movie, Pooh bear, Blood and honey, Piglet.
Last updated by the developer 29 Mar 2024, 16:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:50 | 83 | no change |
| 23 Aug 2026, 18:47 | 83 | no change |
| 13 Aug 2026, 18:46 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.