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Peakdrift

Peakdrift

A Roblox experience owned by Takeover : Studios.

RacingENdriftingcar customizationsimulation

Peakdrift is a racing experience created on 2022-10-04. It has recorded 7,527,838 lifetime visits and 47,612 favorites. The current player count is zero. The experience holds a 79% like percentage. It is categorized under the racing genre. The description highlights drifting mechanics and vehicle customization features.

Description (written by the developer; not a statement by this register)

The most in-depth & Intuitive drifting game in Roblox ( Available On All Platforms ) Drift around in a Port or various other tracks inside your ultimate JDM dream car deeply customized to your liking, Every car has functioning engine features such as ( Clutch Fans, Engine Shake @ High RPMS ) & more, Manipulate your cars stance & looks from the exterior all the way into your engine bay with custom ( Intakes, Valve Covers, Intercooler Piping, Charge Pipes, Coilovers, Coilover Springs, Wheels ) & more!! 🚨Peak Drift is a new release, If you have any issues join our server below!!🚨 DEFAULT CONTROLS W - Gas S - Brakes M - Transmission Controls Y - Anti-Lock Braking System V - Camera Left Control - Clutch Left Shift - Handbrake

Last updated by the developer 11 Sept 2025, 02:45 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
7,527,838
lifetime visits
79%
liked (8,904 👍 / 2,354 👎)
47,604
favourites (6.3 per 1k visits)
4 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Vanity Plates
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome812,366 · 27.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2079no change
13 Aug 2026, 22:1979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.