Peakdrift
A Roblox experience owned by Takeover : Studios.
RacingENdriftingcar customizationsimulation
Peakdrift is a racing experience created on 2022-10-04. It has recorded 7,527,838 lifetime visits and 47,612 favorites. The current player count is zero. The experience holds a 79% like percentage. It is categorized under the racing genre. The description highlights drifting mechanics and vehicle customization features.
Description (written by the developer; not a statement by this register)
The most in-depth & Intuitive drifting game in Roblox ( Available On All Platforms ) Drift around in a Port or various other tracks inside your ultimate JDM dream car deeply customized to your liking, Every car has functioning engine features such as ( Clutch Fans, Engine Shake @ High RPMS ) & more, Manipulate your cars stance & looks from the exterior all the way into your engine bay with custom ( Intakes, Valve Covers, Intercooler Piping, Charge Pipes, Coilovers, Coilover Springs, Wheels ) & more!! 🚨Peak Drift is a new release, If you have any issues join our server below!!🚨 DEFAULT CONTROLS W - Gas S - Brakes M - Transmission Controls Y - Anti-Lock Braking System V - Camera Left Control - Clutch Left Shift - Handbrake
Last updated by the developer 11 Sept 2025, 02:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:20 | 79 | no change |
| 13 Aug 2026, 22:19 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.