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⭐ Unity's Difficulty Chart Obby

⭐ Unity's Difficulty Chart Obby

A Roblox experience owned by Unity Entertainment.

ObbyENdifficulty chartparkourstages

Description (written by the developer; not a statement by this register)

⭐ Welcome to Unity's Difficulty Chart Obby, have you got all it takes to defeat this challenge? 🏁 Currently there is 150 stages, 175 is the planned amount for the initial release. 📈 Your progress is saved as you go. ☠️ Press the R button to reset. 👑 Roblox Premium members are provided with 25% additional coins for stages, sections, and prestiges as well as 1 free skip every 30 minutes. You also receive a chat title which displays as [PREMIUM]. 🏗️ Developed by XanderReborn & Lyykkee 🏷️ difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty Chart Obby UDCO towers platformer obby

Last updated by the developer 25 Apr 2026, 09:07 UTC.

0
playing (measured 13 Aug 2026, 04:17 UTC)
621
lifetime visits
46%
liked (6 👍 / 7 👎)
22
favourites (35.4 per 1k visits)
5 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Baller
649 R$
Easy Mode
199 R$
3x Coins
149 R$
Gravity Coil
125 R$
Speed Coil
99 R$
x2 Coins
99 R$
MVP Tag
75 R$
Regeneration Coil
75 R$
VIP Tag
49 R$
Instant Respawn
49 R$
Tip
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to UDCO · welcome3,611 · 57.1% win
Beat Rookie · progression793 · 38.1% win
Beat Tutorial · progression758 · 38.1% win
Beat Initiate · progression267 · 57.1% win
100 Deaths! · progression64 · 0.00% win
Beat Effortless · progression30 · 19.0% win
Beat Intermediate · progression15 · 0.00% win
Beat Complex · progression10 · 0.00% win
Beat Advanced · progression9 · 0.00% win
5000 Deaths!?!?!?! · progression2 · 0.00% win
500 Deaths! · other1 · 0.00% win
1000 Deaths! · progression1 · 0.00% win
2500 Deaths!?! · progression1 · 0.00% win
Beat Expert · progression0 · 0.00% win
Beat Outrageous · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

467560.520 August 2026 — 75 % liked30 August 2026 — 46 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:3146-29
20 Aug 2026, 18:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.