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My Hero Legendary: Rise

My Hero Legendary: Rise

A Roblox experience owned by TGZ GROUP.

RoleplayENanimesuperherorpg

Description (written by the developer; not a statement by this register)

Welcome to My Hero Legendary: Rise!💪 Start your own journey now, fight for justice and peace, or seek destruction and trouble. Unlock quirks, train to become stronger, explore the vast world of My Hero Legendary, complete quests, fight different enemies, gain rewards for defeating them, and compete against other players globally! This is YOUR journey, you decide where it starts, what you accomplish, and where it ends, whether that be as the greatest hero or the most feared Villain this world has ever seen. Go beyond, PLUS ULTRA! _______UPDATES______ -Map size was reduced -Navigation option added ________CODES________ MHLRBACKUP (Use for money) ------------------------- Head of Development - @KnateDawg Abilities made by - @AmoredNemiX100 Builder - @UnkindledLotuss Artists - @DJays32 & @friendlyleo7

Last updated by the developer 29 Jun 2026, 21:42 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
125,081
lifetime visits
83%
liked (917 👍 / 187 👎)
1,093
favourites (8.7 per 1k visits)
5 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 Quirks (15% OFF)
1,275 R$
Full Gauntlet (15% OFF)
637 R$
Gym Pass (VIP) (15% OFF)
425 R$
Double Speed
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 100 · progression3,892 · 0.00% win
Level 500 · progression1,628 · 0.00% win
1k Level · progression1,029 · 0.00% win
5k Level · progression284 · 0.00% win
10k Level · progression117 · 0.00% win
15K Level · progression58 · 0.00% win
20K Level · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0583no change
15 Aug 2026, 09:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.