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JESTER [HORROR]

JESTER [HORROR]

A Roblox experience owned by Horrornest.

HorrorENhorrorshort storyjumpscares

JESTER [HORROR] is a horror experience created on 2022-10-05. It has accumulated 850,660 lifetime visits and 25,596 favorites. The game holds a 54% like percentage. Currently, zero users are playing. The description notes it is a short story involving a world-sized problem, featuring warnings for flashing lights, jumpscares, and low-blood content.

Description (written by the developer; not a statement by this register)

Greetings! Jester is a short story about world-sized problem to be summoned. Your main task is prevent it's beginning. Warnings: Flashing lights, Jumpscares, Low-Blood

Last updated by the developer 18 Sept 2023, 19:23 UTC.

0
playing (measured 11 Aug 2026, 03:02 UTC)
850,660
lifetime visits
54%
liked (2,429 👍 / 2,073 👎)
25,584
favourites (30.1 per 1k visits)
5 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UPGRADED REVOLVER
129 R$
SPRINT ACCELERATION
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

{FINISHED CHAPTER ONE} · progression152,622 · 0.00% win
{MURDERED FORM III} · other142,715 · 0.00% win
{MURDERED FORM I} · other110,074 · 0.00% win
{MURDERED FORM II} · other106,308 · 0.00% win
{FOUND MIRACLE'S OFFICE ROOM} · collection54,402 · 0.00% win
{READ ALL BOOKS} · collection10,725 · 0.00% win
{STILL ALIVE} · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked3 September 2026 — 54 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5254no change
14 Aug 2026, 16:5054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.