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Contagem regressiva de Ano Novo

Contagem regressiva de Ano Novo

A Roblox experience owned by Game Geniuses Studios.

Social & hangoutENNew YearCountdownSocial Hangout

Contagem regressiva de Ano Novo is a social-hangout experience created on 2022-10-06. The game has accumulated 602,969 lifetime visits and 2,396 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The experience allows players to celebrate New Year events across time zones with customizable private server settings.

Description (written by the developer; not a statement by this register)

🌍 Celebrate the real New Year as midnight strikes across all time zones. Powered by UTC, each countdown begins the exact moment a region enters the new year. ✨ Explore festive areas, watch fireworks 🎆, skate on the ice rink ⛸️, and enjoy party items. ⚙️ Private servers can set a custom UTC time zone and access extra controls for a personalized celebration. ⭐ Like and bookmark for future events and updates. ⏳ Time never stops. The countdown has already begun. Originally created as: New Year’s Countdown, by ariel3577

Last updated by the developer 10 Aug 2026, 01:16 UTC.

0
playing (measured 11 Aug 2026, 19:48 UTC)
602,969
lifetime visits
86%
liked (953 👍 / 151 👎)
2,394
favourites (4.0 per 1k visits)
6 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
100 R$
Exclusive Dances
60 R$
Exclusive Fireworks
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome366,050 · 0.00% win
Happy New Year! · other7,732 · 0.00% win
Coffee · other254 · 0.00% win
Special Event 2025 · social37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:0386no change
3 Oct 2026, 23:0186no change
23 Sept 2026, 23:0186no change
13 Sept 2026, 21:4786no change
3 Sept 2026, 21:3586no change
14 Aug 2026, 19:3486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.