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Ultra unFair (old place)

Ultra unFair (old place)

A Roblox experience owned by BtKing Studios.

RoleplayENwebtoon adaptationability grindingcode rewards

Ultra unFair (old place) is a roleplay experience created on October 6, 2022. It has accumulated 5,916,676 lifetime visits and 27,762 favorites. The game maintains an 84% like percentage. Currently, one user is playing. The description notes updates every other weekend and mechanics based on the webtoon unOrdinary.

Description (written by the developer; not a statement by this register)

UPDATES EVERY OTHER WEEKEND NEXT CODE AT 18,000 LIKES! USE CODE "17KLIKES!!!" (TYPE !17KLIKES!!! IN CHAT) CHANGES - Uncapped event, get any ability at any level! - x3 Event - 3 New abilities Rates: - Rates are completely random! You could roll a level 1, up to a level 30! - Most Dev Specs are 1/1K at level 7.5+ (Some are lower) Based off the webtoon, unOrdinary

Last updated by the developer 26 Jul 2026, 13:44 UTC.

1
playing (measured 10 Aug 2026, 15:07 UTC)
5,916,676
lifetime visits
84%
liked (19,293 👍 / 3,605 👎)
27,753
favourites (4.7 per 1k visits)
6 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll!
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played the game! · welcome951,781 · 0.00% win
Get level 10! · progression146,896 · 0.00% win
Get level 13! · progression92,222 · 0.00% win
Get level 15! · progression65,987 · 0.00% win
Get level 20! · progression15,223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:1884no change
14 Aug 2026, 00:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.