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Pet Crafting Simulator

Pet Crafting Simulator

A Roblox experience owned by Eggies inc..

SimulatorENpet collectioncrafting mechanicssimulator

Pet Crafting Simulator is a simulator experience created on 2022-10-06. It has accumulated 10,384,570 lifetime visits and 26,589 favorites. The current player count is 0. The experience holds an 86% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 15 May 2026, 23:15 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
10,384,570
lifetime visits
86%
liked (7,703 👍 / 1,295 👎)
26,590
favourites (2.6 per 1k visits)
6 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Coins!
899 R$
x2 Coins!
399 R$
x2 Gems!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,083,958 · 0.00% win
Pet #6 · collection2,958,664 · 80.0% win
Pet #18 · collection1,546,180 · 0.00% win
Pet #32 · collection52,899 · 0.00% win
Congrats!!! · other1,450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0486no change
13 Aug 2026, 20:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.