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[MAINTENANCE!] Jujutsu Chronicles

[MAINTENANCE!] Jujutsu Chronicles

A Roblox experience owned by Jujutsu Chronicles.

Fighting & PvPENanimefightingcombat

[MAINTENANCE!] Jujutsu Chronicles is a fighting-pvp Roblox experience created on 2022-10-07. The game has accumulated 26,228,059 lifetime visits and 89,787 favorites. Currently, zero players are active. The title maintains a 76% like percentage. Controls include LMB for combat, RMB for combos, Q for dashing, and F for blocking. Additional mechanics involve training endurance and utilizing cursed tools or companions.

Description (written by the developer; not a statement by this register)

E - Energy LMB - Combat RMB - Combat combo finishers. LMB + Space - Air Combo Q - Dash F - Block T - Train Endurance One - Cursed Tool Two - Companion

Last updated by the developer 21 Jul 2026, 22:45 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
26,228,059
lifetime visits
76%
liked (42,111 👍 / 13,149 👎)
89,756
favourites (3.4 per 1k visits)
7 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boosted CT/Clan Spin Rates!
750 R$
Large Tips
500 R$
Medium Tips
150 R$
Instant Spin
75 R$
Tips
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · other2,921,710 · 0.00% win
Grade 4 Sorcerer · progression549,681 · 80.0% win
Grade 3 Sorcerer · progression103,472 · 0.00% win
Grade 2 Sorcerer · progression69,092 · 0.00% win
Grade 1 Sorcerer · progression38,947 · 0.00% win
You met the strongest sorcerer. · progression20,514 · 0.00% win
Semi Special Grade · progression12,605 · 0.00% win
Special Grade Sorcerer · other6,012 · 0.00% win
Heian Era Sorcerer · other1,461 · 0.00% win
Stand Proud, You're Strong · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7623 August 2026 — 76 % liked2 September 2026 — 76 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0576no change
23 Aug 2026, 15:5176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.