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Every Second You Get Richer

Every Second You Get Richer

A Roblox experience owned by Infinity Creations..

Clicker & idleENclickerincrementalrebirth

Every Second You Get Richer is a clicker-idle Roblox experience created on 2022-10-08. The game has accumulated 1,207,485 lifetime visits and 4,688 favorites. It currently holds a 78% like percentage. Zero users are playing at this time. The description indicates mechanics involving clicking, upgrading abilities, and rebirths for multipliers.

Description (written by the developer; not a statement by this register)

👍 NEXT UPDATE AT 7500 LIKES! In this game the more you click, the richer you get 💸. Upgrade your abilities to progress faster and rebirth for multipliers! Can you become the richest Robloxian alive? 🤑 Join our communications server for update leaks and giveaways!

Last updated by the developer 31 Jul 2024, 11:57 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
1,207,485
lifetime visits
78%
liked (5,585 👍 / 1,562 👎)
4,678
favourites (3.9 per 1k visits)
8 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50 Pets Equipped
349 R$
+12 Pets Equipped
249 R$
Triple Hatch
149 R$
2x Bux
149 R$
2x Gems
149 R$
+75 Pet Storage
149 R$
+4 Pets Equipped
99 R$
+50 Pet Storage
99 R$
Auto Clicker
99 R$
Starter Pack
75 R$
+25 Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome339,009 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked23 October 2026 — 78 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4978no change
3 Sept 2026, 16:1578no change
14 Aug 2026, 14:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.