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[🚨Not Done🚨]Ian Troll Tower

[🚨Not Done🚨]Ian Troll Tower

A Roblox experience owned by Ian's Studio Game.

ObbyIDparkourhardcoretower climb

Description (written by the developer; not a statement by this register)

Ini bukan obby biasa. Menara membentang tinggi ke langit, penuh dengan banyak rintangan yang akan menguji kesabaran dan keterampilan Anda. Tidak ada pos pemeriksaan. Satu kesalahan, dan Anda harus mulai dari awal lagi. Apakah Anda berani mengambil risiko dan memanjat menara ini ke puncaknya? Hanya yang paling gigih akan berhasil. Jika Anda menikmati game ini, silakan tinggalkan Like untuk mendukung kami! Bergabunglah dengan grup kami untuk mendapatkan hadiah khusus dalam game!

Last updated by the developer 28 Apr 2026, 11:59 UTC.

0
playing (measured 12 Aug 2026, 16:36 UTC)
560
lifetime visits
100%
liked (6 👍 / 0 👎)
81
favourites (144.6 per 1k visits)
8 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Did you buy this one?
10,000 R$
Why did you buy this one?
1,000 R$
A lifelong dream
501 R$
[89% Off] Admin Command
199 R$
Tysmmmm:)
150 R$
Televisi
100 R$
[30% Off] Classic Sword
89 R$
[80% Off] Rainbow Carpet
69 R$
[50% Off] Laser Gun
59 R$
[10% Off] Boombox
19 R$
[5% Off]Gravity Coil
19 R$
Kipas manual
15 R$
Kipas angin
10 R$
Kaki orang
5 R$
Salon
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing This Game · welcome0 · 0.00% win
You Win!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.