Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jellybean Factory Tycoon🍬🌈

Jellybean Factory Tycoon🍬🌈

A Roblox experience owned by JellyBean Studio's.

TycoonENfactory managementobby minigamesrebirth mechanic

Description (written by the developer; not a statement by this register)

🍬 Welcome to Factory Tycoon! 🍬 🍭 Join and master your jellybean business! 🍭 🛍️ Become a super wealthy Factory and expand your resources! 🛍️ 🎮 Play exciting obbies to earn sweet cash rewards and climb the leaderboard! 🏆 🌟 Upgrade your jellybean factory and get noticed by famous jellybean connoisseurs! 🌟 💡 Compete with other tycoons to reach the top of the leaderboard and showcase your jellybean empire! 🏅 ♻️ Rebirth to earn more items and power-ups for your tycoon, and watch your jellybean empire grow even faster! 🔄 ❤️ Make sure to like and favorite the game if you enjoy!

Last updated by the developer 2 Aug 2026, 10:19 UTC.

0
playing (measured 13 Aug 2026, 02:31 UTC)
496,824
lifetime visits
67%
liked (48 👍 / 24 👎)
24,279
favourites (48.9 per 1k visits)
8 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Automatic
249 R$
No loss
249 R$
2X Cash
199 R$
Upgrader
149 R$
Vip/2X Cash
149 R$
Ball Limit + 20
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Jellybean Tycoon! · welcome438,407 · 0.00% win
Third place · other13 · 0.00% win
Second Place · other9 · 0.00% win
First Place · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0867no change
14 Aug 2026, 21:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.