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☕  stupid idiot café

☕ stupid idiot café

A Roblox experience owned by funny fire ant games.

RoleplayENcafe simulationcombathorror elements

☕ stupid idiot café is a roleplay experience created on 2022-10-08. It has accumulated 12,426,686 lifetime visits and 69,163 favorites. The current player count is 0. The experience holds a 57% like percentage.

Description (written by the developer; not a statement by this register)

this is a very normal cafe where you can drink beverages, fight the staff, and escape the creatures

Last updated by the developer 27 Jul 2026, 19:39 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
12,426,686
lifetime visits
57%
liked (22,127 👍 / 16,649 👎)
69,151
favourites (5.6 per 1k visits)
8 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

discount at normal man shop!
311 R$
no team limits
198 R$
2x more frjuans
60 R$
fast promotion (not exp promotion)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

become manager · other358,812 · 62.7% win
steal the files · other64,928 · 7.8% win
no guns · other46,305 · 7.8% win
secret machinery · secret18,831 · 0.00% win
reading comprehension · other9,745 · 7.8% win
scrumptious cookie.PNG · other4,387 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked23 August 2026 — 57 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:5257no change
13 Aug 2026, 18:5157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.