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Back to the Multiverse! Adventure Obby

Back to the Multiverse! Adventure Obby

A Roblox experience owned by Goldware Games!.

ObbyENmulti-part serieshard difficultyrescue mission

Back to the Multiverse! Adventure Obby is an obby experience created on 2022-10-09. The game has accumulated 2,431,805 lifetime visits and 7,931 favorites. Currently, zero users are playing. The title holds a 44% like percentage. It serves as a sequel to a previous entry, featuring 59 stages.

Description (written by the developer; not a statement by this register)

PLAY PART 1 FIRST BEFORE YOU PLAY THIS GAME! https://www.roblox.com/games/10671905812 Updates: - Fixed Gamepasses After days after going back into your universe, you kept thinking of the people that are still trapped and the only way to get those thoughts out of your head, is to save them. This is also meant to be a hard version of the last part obby. Go through 59 stages and try to save them! Inspired by Shovelware Studios: https://www.roblox.com/groups/2816074 Made by Goldware Games: https://www.roblox.com/groups/15864713

Last updated by the developer 22 Jul 2026, 06:26 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
2,431,805
lifetime visits
44%
liked (1,826 👍 / 2,364 👎)
7,930
favourites (3.3 per 1k visits)
9 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
99 R$
Gravity Coil
74 R$
dab
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,087,696 · 92.3% win
Demo Tester · other400,147 · 0.00% win
Winner? · other171,124 · 30.8% win
True Winner! · other69,177 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked24 August 2026 — 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4644no change
14 Aug 2026, 07:4544first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.