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Clever's Summit of Towers

Clever's Summit of Towers

A Roblox experience owned by Lightbulb_Studios.

ObbyENtower climbinghigh difficultyEToH fangame

Description (written by the developer; not a statement by this register)

Clever's Summit of Towers (CSoT) is an obby game designed for obby enthusiasts! Your objective is to conquer as many towers as possible to earn tower points, which grant access to progressively harder areas called "rings", that contain harder towers. Beware, as the game presents numerous challenges. As you progress, you can take on the Soul Crushing (SC) towers, which offer insufferable courses that push your precision and endurance to the limit. MESSAGE FOR EXPERIENCED OBBYISTS: The difficulty scaling of CSoT is different than similar mini tower fangames such as KMTM or TNP. Difficulties in this fangame abide by EToH difficulties (so beating a catastrophic tower in CSoT would be the equivalent of a WAT or ToGF completion). Therefore, the gameplay of some towers may feel harder than their actual difficulties due to their shortened lengths. obligatory tags: toh, tower of hell, obby, tower obby, hell, etoh, eternal towers of hell, etoh fangame, difficulty chart, fail easy omega, csot

Last updated by the developer 20 Jul 2026, 02:31 UTC.

0
playing (measured 11 Aug 2026, 20:18 UTC)
125,693
lifetime visits
72%
liked (430 👍 / 166 👎)
2,107
favourites (16.8 per 1k visits)
9 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Chat Tag Access
100 R$
Froster V1
75 R$
Pizza
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower of Learning Mechanics · progression11,319 · 0.00% win
Tower of Hostile Architecture · progression10,289 · 0.00% win
Steeple of Perplexing Progression · progression7,542 · 0.00% win
Tower of Coolio · other6,773 · 0.00% win
Tower of Descending Deep Down · progression6,423 · 0.00% win
Tower of Timed Failure · other4,000 · 0.00% win
Tower of Wondrous Walls · progression3,964 · 0.00% win
??? · other3,420 · 30.8% win
Tower of Simplistic Endeavors · progression2,343 · 0.00% win
Steeple of Wacky Ascent · progression2,204 · 0.00% win
Tower of Unsatisfying Sundays · other1,447 · 0.00% win
Tower of Effulgent Grace · progression1,323 · 0.00% win
Tower of A Dreary Dungeon · progression1,301 · 0.00% win
Steeple of Deep Sea Struggles · progression1,241 · 0.00% win
Tower of Squiggle Wiggle Woo · progression1,160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0472no change
15 Aug 2026, 09:0172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.