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Undertale Dungeons Copy

Undertale Dungeons Copy

A Roblox experience owned by Mushtrud..

RacingENUndertaleRPGFan-made

Description (written by the developer; not a statement by this register)

Welcome to Undertale Dungeons Copy! this is a game that adds quality of life features, optimizations, balancing, and bug fixes to the original Undertale Dungeons! Think of it as a Community's Cut! https://www.roblox.com/games/4826840032 Play the original game here! Notes: Anticheats will be logged, don't trigger them. If you are caught hacking in any way, you will be banned. The source code was obtained legally from Bucket to someone who bought it and was distributed it to a developer of UTDC. Credits: Mushtrutd (Owner, Developer) Reevro (Other Owner, Developer) The_BucketHead (Creator of Undertale Dungeons) KingHotDogz (purchasing Undertale Dungeons Files and distributing source code)

Last updated by the developer 13 Aug 2026, 06:00 UTC.

0
playing (measured 14 Aug 2026, 10:35 UTC)
336,654
lifetime visits
88%
liked (182 👍 / 24 👎)
280
favourites (0.8 per 1k visits)
10 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nothing fart 2
15,000 R$
8000 robux
8,000 R$
Dusttrust Pack
600 R$
VIP
286 R$
Magma sword AND Electric sword
160 R$
peashooter morph
100 R$
legendary pound cake
100 R$
rotated sans
69 R$
donatio!!!!!n
25 R$
Tree
15 R$
All UTD skins (including unused and any extras)
10 R$
cat
10 R$
f ish!
4 R$
bone
2 R$
bo
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

generic welcome badge · welcome5,663 · 14.1% win
The Ruins Easy · progression1,064 · 0.00% win
Magician - Mastery · progression800 · 0.00% win
Bruiser - Mastery · progression787 · 0.00% win
Mage - Mastery · progression740 · 0.00% win
Fighter - Mastery · progression736 · 0.00% win
Wizard - Mastery · progression701 · 0.00% win
Warrior - Mastery · progression696 · 0.00% win
Spell Master - Mastery · progression680 · 0.00% win
Combat Master - Mastery · progression675 · 0.00% win
you have played this game too much... · other634 · 0.00% win
BIG SHOT · other552 · 0.00% win
You beat the God of Hyperdeath! · progression546 · 0.00% win
BIG SHOT - Mastery · progression535 · 0.00% win
Lookin Sus · other530 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked4 October 2026 — 88 % liked14 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:1788no change
14 Oct 2026, 04:1688no change
4 Oct 2026, 04:1588no change
4 Sept 2026, 02:2388no change
25 Aug 2026, 00:3088+1
15 Aug 2026, 00:1587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.