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Puzzle Escape! 🧩

Puzzle Escape! 🧩

A Roblox experience owned by Blob Bee Games.

PuzzleENescape roomart collectionrarity system

Puzzle Escape! 🧩 is a Roblox experience in the puzzle genre, created on 2022-10-10. The game has recorded 12,976,702 lifetime visits and 16,916 favorites. Currently, 0 players are active. The experience features a 70% like percentage and includes maps such as The Pool, EnchaUnted Forest, and Haunted House.

Description (written by the developer; not a statement by this register)

Puzzle Escape: Can You Unscramble the Art Pieces and Find Your Way Out? 🖼️ UNSCRAMBLE ART to COLLECT them All ... keep them ONLY IF YOU CAN ESCAPE. 😈 Rarities Include: Common art, Uncommon art, Rare art, Epic art, & Legendary art Current Maps: 👁️ 13 ☣️ The Pool 🍄 EnchaUnted Forest 🕷️ Haunted House 🎧 Headphones recommended.

Last updated by the developer 29 Jan 2026, 08:31 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
12,976,702
lifetime visits
70%
liked (5,918 👍 / 2,572 👎)
16,911
favourites (1.3 per 1k visits)
10 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed - Unlimited 2X Speed FOREVER!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped THE ENCHAuNTED FOREST! · progression116,324 · 0.00% win
You Escaped THE HAUNTED HOUSE! · progression91,426 · 0.00% win
You Escaped THE POOL! · progression77,148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4970no change
13 Aug 2026, 18:3870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.