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Night Brawlers Interview Place [Uncopylocked]

Night Brawlers Interview Place [Uncopylocked]

A Roblox experience owned by Night Brawlers.

OtherENuncopylockeddeveloper banterhorror

Description (written by the developer; not a statement by this register)

probably won't use this but its here anyway join the group if you haven't (you are not safe if you don't join...) basically half the game made by smug and the other half just the other developers smug was here lol sinister was here too (real) mining made the old icon, “which nobody didn’t like or care about” -smug 😳 - mining hey guys, sinister here, i just wanted to say that i opened the gates of hell on accidnet oopsie i made this description longer just to be annoying >:) smug was here walter was here mihawk oh the missouri [This game is now uncopylocked! Experience the horrors of 2022 developer banter!] Other games: https://www.roblox.com/games/11274272002/ok-it-back-now

Last updated by the developer 8 Apr 2025, 22:41 UTC.

0
playing (measured 12 Aug 2026, 03:17 UTC)
227
lifetime visits
80%
liked (8 👍 / 2 👎)
0
favourites
10 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NO INTERVIEW (NOT CLICKBAIT) (REAL) (COPS CALLED)
999,999,999 R$
interview
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Glaggle · other17 · 0.00% win
How did we get here? · secret10 · 0.00% win
janden laminations · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.