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[NEW] Slime Mergers

[NEW] Slime Mergers

A Roblox experience owned by My Entertainment Collabs.

TycoonENmergeridleslime

[NEW] Slime Mergers is a tycoon experience created on 2022-10-11. The game has recorded 1,442,609 lifetime visits and 4,455 favorites. It maintains a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👍 ⚡ 5000 Likes for EPIC code ⚡ 👍 Codes: Release, DayOne, First, 100K, 300K, 1M ✨ 1.4M UPDATE!✨ - ⭐ NEW CODE: 1.4M ⭐ Welcome to Slime Mergers! 🪙 Keep crafting slimes together to get more cash! ✨ Buy upgrades to speed up your crafting! 🧑‍🔬Hire your friends to craft slimes for you! 🚀 Rebirth to get gems which you can use to buy AMAZING upgrades! 🔥 Join My Entertainment Collabs for more fun games! 🔥 🔔 Follow for game updates! 🔔

Last updated by the developer 7 Jun 2024, 11:57 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
1,442,609
lifetime visits
91%
liked (4,567 👍 / 445 👎)
4,455
favourites (3.1 per 1k visits)
11 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pets
399 R$
Lucky
399 R$
x2 Cash
349 R$
Faster Auto
349 R$
x2 Gems
249 R$
Triple Hatch
199 R$
Auto Clicker
199 R$
VIP
199 R$
+2 Pets
149 R$
+30 Pet Space
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game! · welcome762,147 · 0.00% win
First Ever Merge! · progression652,482 · 0.00% win
First Rebirth! · progression104,783 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3691no change
14 Aug 2026, 12:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.