Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Voice Chat QC/FR [In Development🛠️]

Voice Chat QC/FR [In Development🛠️]

A Roblox experience owned by Voice Chat [QC/FR].

Social & hangoutFRvoice chatsocial hangoutfrancophone community

Description (written by the developer; not a statement by this register)

⚜️Bienvenue dans Voice Chat QC/FR🎙️ •Un lieu où tous les francophones sont bienvenus. •Amusez-vous dans un jeu inclusif avec des développeurs et modérateurs à l'écoute de la communauté. 👥Rejoignez le groupe: https://www.roblox.com/groups/16093517/Voice-Chat-QC-FR#!/about 🤖Commandes de groupe: /headless /unheadless /korblox /Frozenhorns /Fieryhorns La liste complète est disponible dans notre serveur! 📜Règles disponibles dans le menu du jeu. (Coin en bas à gauche de l'écran) Plateformes Disponibles: • PC 💻 • Mobile 📱 • VR 🎧 • 🏃‍♂️➜ Maintenir CTRL ⚒️En développement merçi d'être patient.⚒️ [N'oubliez pas de 👍like le jeu!] © 1/08/22

Last updated by the developer 9 Nov 2025, 01:54 UTC.

0
playing (measured 14 Aug 2026, 12:45 UTC)
11,008
lifetime visits
59%
liked (57 👍 / 40 👎)
72
favourites (6.5 per 1k visits)
11 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [En DEV]
200 R$
Hand spinner!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,237 · 0.00% win
Meet the Creator! · other1,034 · 0.00% win
Meet the King-Of-Quebec or a Co-Founder. · social557 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.