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(BETA) Goofy Sword Fighting

(BETA) Goofy Sword Fighting

A Roblox experience owned by Goofy-Games-Studios.

Fighting & PvPENsword combatbeta testingability unlocks

Description (written by the developer; not a statement by this register)

Welcome to Goofy Sword Fighting! ⚔️ Fight against players and discover numerous locations around the map. 🔪 Earn Kills and unlock various swords with abilities. 🔒 Discover secret hidden in the game. ⭐ Like and favourite the game for more upcoming updates! 💻📱PC & mobile supported! (not sure for console) (NOTE: This is in beta! Bugs may appear often and updates might come often! If so, Message me about it! Anyways have fun!) New smol update: - Time stats works again - Made the game even more realistic

Last updated by the developer 2 May 2026, 18:20 UTC.

0
playing (measured 2 Nov 2026, 19:32 UTC)
3,969
lifetime visits
67%
liked (6 👍 / 3 👎)
6
favourites (1.5 per 1k visits)
12 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Nov 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Light Sword
249 R$
2x Kills
79 R$
Donate to the homeless man
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome2,555 · 0.00% win
10 Oofs! · other434 · 0.00% win
Met the Owner! · other40 · 0.00% win
100 OOFS! · collection7 · 0.00% win
Got the Shotgun... · other3 · 0.00% win
500 KILLS... · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.