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Escape Evil Daycare Obby! (NEW)

Escape Evil Daycare Obby! (NEW)

A Roblox experience owned by MSL Games.

ObbyENhorror thememulti-stage obstacle courseinspired by PlatinumFalls

Escape Evil Daycare Obby! (NEW) is an obby experience created on 2022-10-13. The game has accumulated 2,822,589 lifetime visits and 1,425 favorites. It holds an 82% like percentage. Currently, zero users are playing. The description mentions a 30-stage obstacle course inspired by PlatinumFalls.

Description (written by the developer; not a statement by this register)

OH NO!! Mom put us in the wrong daycare!! We need to escape! Can you find your way out of this difficult 30 stage obby? 💰 Need help? Check out the store for cool power-ups and gadgets! ⭐ If you enjoyed and want to see more obbies, please leave a like and favourite! 🎁 Join the group to get 2 FREE gears 👇 https://www.roblox.com/groups/5702877/MSL Inspired by PlatinumFalls

Last updated by the developer 12 Sept 2025, 21:30 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
2,822,589
lifetime visits
82%
liked (843 👍 / 185 👎)
1,468
favourites (0.5 per 1k visits)
13 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Bundle
750 R$
Magic Carpet
250 R$
Jetpack
225 R$
Grapple Hook
200 R$
Gravity Coil
100 R$
Speed Coil
70 R$
Pet Flamingo
60 R$
Pet Kreek
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escaped! · progression539,201 · 97.0% win
Blocky · other11,878 · 12.1% win
Untouchable! · other1,826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked2 November 2026 — 82 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:3682no change
23 Oct 2026, 06:3582no change
13 Oct 2026, 06:3482no change
3 Sept 2026, 06:3082no change
14 Aug 2026, 06:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.