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Combat Coliseum

Combat Coliseum

A Roblox experience owned by Temple of warriors.

Fighting & PvPENteam fightarena combatranked progression

Description (written by the developer; not a statement by this register)

Temple Of Warriors Team Fight Zone Rules: Rookie - Warrior 30 kills -Health: 400 (Advantage 12 kills) Elite - Centurion 44 kills -Super ball (First 10 kills) Master - Champion 50 kills -Sword (First 8 kills) Great Master - TITAN 65 kills -Rocket (First 5 kills) Rookies - Warriors MDC 6 Elites - Masters MDC 4 Dignitary - Champion MDC 3 -Specialis Ranks Great Master MDC 1 Heroic MDC 1 TITAN MDC 1 --MDC (Maximum Competitive Defeat) -Everyone has 7 weapons to fight in the arena Rules: No profane language allowed in combat Do not abuse bugs in the game Do not attack spectators Not changing team Not leaving and entering the server

Last updated by the developer 1 Mar 2025, 00:48 UTC.

0
playing (measured 21 Aug 2026, 07:34 UTC)
1,105
lifetime visits
100%
liked (12 👍 / 0 👎)
2
favourites (1.8 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donación de R100
100 R$
Donación de R50
50 R$
Donación de R20
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44 · 0.00% win
Congratulations you met the creator! · secret17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.