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button.

button.

A Roblox experience owned by Rotten Robbie.

TycoonENincrementalminingclicker

Description (written by the developer; not a statement by this register)

button. This game is a "Button Simulator" type of game but with Minerals instead of Multipliers & Rebirths. To upgrade your stone gain you need to get Coal which requires Stone to get. You can upgrade the amount of Coal you get per upgrade by getting Copper. Buttons: Coal increases Stone gain Copper increases Coal per upgrade Iron increases Copper per upgrade Silver increases Iron per upgrade Gold increases Silver per upgrade

Last updated by the developer 18 Jun 2023, 23:06 UTC.

0
playing (measured 17 Aug 2026, 09:32 UTC)
27,091
lifetime visits
50%
liked (12 👍 / 12 👎)
17
favourites (0.6 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Stone Gain
450 R$
2x Upgrade Speed
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome19,244 · 0.00% win
Copper · collection90 · 0.00% win
Iron · collection44 · 0.00% win
Silver · collection37 · 0.00% win
Gold · collection37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50525117 August 2026 — 52 % liked27 August 2026 — 50 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3350-2
17 Aug 2026, 09:3252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

button.fandom.com0 active editors · 207 edits
27 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.