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✈️ [JETS] Academia Militar Rusa

✈️ [JETS] Academia Militar Rusa

A Roblox experience owned by • Fuerzas Armadas de Rusia •.

RoleplayENmilitary simulationrussian militaryroleplay

Description (written by the developer; not a statement by this register)

𝐓𝐡𝐮𝐦𝐛𝐬-𝐔𝐩👍 the place, it will help us! NEW PRODUCTS: - 💥 RPG https://www.roblox.com/game-pass/94922808/OP-RPG - 🎵 Music https://www.roblox.com/game-pass/94914212/MUSIC-BOOMBOX 🔵BECOME AN SOLDIER NOW 👑Extra Gamepasses can be found under here: https://www.roblox.com/games/11274061687/RPG-Russian-Military-Academy#!/store 💸 - All game-passes are on the sale! Get them while they last. 👮🏻 - Protect the citizens now! 🐞 - Gameplay enhancements & bug fixes! 💬Check out the 𝐒𝐨𝐜𝐢𝐚𝐥 𝐋𝐢𝐧𝐤𝐬 below!

Last updated by the developer 11 Jul 2024, 15:13 UTC.

0
playing (measured 13 Aug 2026, 20:17 UTC)
526
lifetime visits
83%
liked (10 👍 / 2 👎)
8
favourites (15.2 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[HIGH RANK] Captain
2,000 R$
[OP] RPG
2,000 R$
[LEADER] First Lieutenant
800 R$
[POWERFUL] M249
600 R$
[GUNS] Raider Pack
600 R$
[MARKSMAN] SCAR
500 R$
[STRONG] M4A1
450 R$
[ONE SHOT] Shotgun
350 R$
[SALE] AK47
299 R$
MUSIC BOOMBOX
250 R$
[SMG] MP5
215 R$
[SKIP TRAINING] Private First Class
150 R$
[CHEAP] Glock
100 R$
BASE ACCESS
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome128 · 0.00% win
You met the Creator · welcome27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.