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Leary92ia’s Untitled Door Game [Soon]

Leary92ia’s Untitled Door Game [Soon]

A Roblox experience owned by Leary’s Epik Games.

AdventureENescape roompuzzlespeedrun

Description (written by the developer; not a statement by this register)

Inspiration: Untitled Door Game Made by Leary. The Untitled Door Game Project. From the room you begin, Secrets unfold, You don’t know who brought you here. Just speedrun the rooms, While find a way to go, Can you find the code? Then you see: Code Helper Brick, Hint Helper Brick and Task Helper Brick. The Helper Bricks. Events also happen. The first ever event was the April Fools Event. Have fun and goodbye! Fun fact: Did you know the sun is a smiling head?

Last updated by the developer 3 May 2026, 05:47 UTC.

0
playing (measured 28 Aug 2026, 15:46 UTC)
5,589
lifetime visits
86%
liked (25 👍 / 4 👎)
22
favourites (3.9 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Koi
5,000 R$
Me Bald
1,000 R$
Yellow Wool Lol
500 R$
DONATION OMGG
100 R$
Fruit
40 R$
25
25 R$
Yes sirRrrr
14 R$
Just a door lol
8 R$
Ee
5 R$
code
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome1,760 · 0.00% win
The Red Cube (Minor Secret) · secret453 · 0.00% win
Chapter 1: Deep Waterfalls (Completed) · progression22 · 0.00% win
Chapter 2: Underwater City (Completed) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.