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πŸ₯€ Drinking Legends

πŸ₯€ Drinking Legends

A Roblox experience owned by Polyscape.

SimulatorENsimulatordrinkingleaderboards

Drinking Legends is a simulator experience created on October 14, 2022. The game has accumulated 3,124,083 lifetime visits and 5,438 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

πŸ”₯ USE CODE "3THOUSAND" NEW CODE AT 5K LIKES! πŸ”₯ πŸ₯€Welcome to Drinking Legends Simulator! πŸ₯€ - πŸ₯€ DRINK - 🌟 SELL YOUR SIPS TO LEVEL UP & UPGRADE - πŸ“ˆ TRY TO GET TO THE TOP OF THE LEADERBOARDS ⭐ PREMIUM PLAYERS GAIN 15% MORE COINS! ⭐ JOIN THE GROUP FOR EXTRA REWARDS! πŸ‘ Like and favorite the game for FUTURE UPDATES πŸ‘

Last updated by the developer 20 Jun 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
3,124,083
lifetime visits
90%
liked (4,650 πŸ‘ / 505 πŸ‘Ž)
5,438
favourites (1.7 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock All Worlds
1,799 R$
Infinite Storage
799 R$
+4 Pets Equipped!
459 R$
+150 Inventory Space!
349 R$
2x Drinks!
349 R$
x3 Hatch!
279 R$
2x Coins!
259 R$
VIP
239 R$
Drink Fast
219 R$
+2 Pets Equipped!
159 R$
Auto Hatch!
150 R$
+50 Inventory Space!
149 R$
Egg Skip!
125 R$
Auto Clicker
90 R$
Sprint
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Drinking Legends! Β· welcome2,082,435 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.