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🥤 Drinking Legends

🥤 Drinking Legends

A Roblox experience owned by Polyscape.

SimulatorENsimulatordrinkingleaderboards

Drinking Legends is a simulator experience created on October 14, 2022. The game has accumulated 3,124,083 lifetime visits and 5,438 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔥 USE CODE "3THOUSAND" NEW CODE AT 5K LIKES! 🔥 🥤Welcome to Drinking Legends Simulator! 🥤 - 🥤 DRINK - 🌟 SELL YOUR SIPS TO LEVEL UP & UPGRADE - 📈 TRY TO GET TO THE TOP OF THE LEADERBOARDS ⭐ PREMIUM PLAYERS GAIN 15% MORE COINS! ⭐ JOIN THE GROUP FOR EXTRA REWARDS! 👍 Like and favorite the game for FUTURE UPDATES 👍

Last updated by the developer 20 Jun 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
3,124,083
lifetime visits
90%
liked (4,646 👍 / 505 👎)
5,431
favourites (1.7 per 1k visits)
14 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Worlds
1,799 R$
Infinite Storage
799 R$
+4 Pets Equipped!
459 R$
+150 Inventory Space!
349 R$
2x Drinks!
349 R$
x3 Hatch!
279 R$
2x Coins!
259 R$
VIP
239 R$
Drink Fast
219 R$
+2 Pets Equipped!
159 R$
Auto Hatch!
150 R$
+50 Inventory Space!
149 R$
Egg Skip!
125 R$
Auto Clicker
90 R$
Sprint
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Drinking Legends! · welcome2,082,441 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:4690no change
23 Oct 2026, 05:4590no change
3 Sept 2026, 05:3590no change
14 Aug 2026, 05:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.