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(40K visits!!!) Automatic Trains and buses

(40K visits!!!) Automatic Trains and buses

A Roblox experience owned by Dot Studios ..

SimulatorENsimulationpublic transportcity exploration

Description (written by the developer; not a statement by this register)

This game has automatic trains, and the first ever publicly made automatic Roblox buses. You can ride around, explore the stations, explore the city, or go to the attractions, like the Zoo and the museum. There are maps of the subway system at every subway station, and there are maps of the bus system at some bus stops. I'll put a helpful little guide to the train system below. Train Lines: Blue: Farmer's Market <-> Downtown Green: Farmer's Market <-> Twilight Ward Red: Timothy Street <-> Park Orange: Zoo <-> Airport Pink: Shepherds Gate <-> Isabella Square Yellow: Downtown <-> Mall I Couldn't put the bus Routes here because of Roblox moderation :c (Buses are still in Beta, expect them to make a few mistakes) (Credits) TGP01 SGP01 Don't forget to join the group! Version 1.60 -Minor Map updates, added new stops to various bus routes, airport updated, fixed Rosedale station, fixed yellow line

Last updated by the developer 23 Mar 2026, 06:29 UTC.

0
playing (measured 13 Aug 2026, 06:50 UTC)
48,337
lifetime visits
72%
liked (59 👍 / 23 👎)
272
favourites (5.6 per 1k visits)
15 October 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

visited the zoo · other136 · 0.00% win
Visited the pier · other15 · 0.00% win
You Found Maxwell the cat! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.