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Operation: Swordfish [BETA]

Operation: Swordfish [BETA]

A Roblox experience owned by Carbine Entertainment.

ShooterENmilitary shooterwar simulationmultiplayer

Description (written by the developer; not a statement by this register)

A seemingly normal man is brought into a brutal war abroad after being wrongfully accused of a crime he didn't commit. He is forced to do many things he thought he'd never do. What lengths will he go through for redemption, freedom, and patriotism? Loud, chaotic, visceral, claustrophobic, and unforgiving gameplay. For now its multiplayer only until we can figure out a singleplayer game mode. BUGS ARE TO BE EXPECTED! We had to push the game out quickly due to changes in Roblox's publishing guidelines. We apologize if anything isn't up to expectations, we highly appreciate any suggestions or ideas made. This game is NOW IN BETA! This still means that gameplay is currently being worked on and everything is subject to change. (i.e. Maps, gunplay, gameplay mechanics) It's heavily inspired by games such as Battlefield, Call of Duty, Spec Ops: The Line, and much more titles.

Last updated by the developer 14 Aug 2026, 23:45 UTC.

0
playing (measured 20 Aug 2026, 21:38 UTC)
294
lifetime visits
100%
liked (5 👍 / 0 👎)
8
favourites (27.2 per 1k visits)
15 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funding
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Tester · welcome49 · 0.00% win
Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.