🚌 Alytus Bus Simulator
A Roblox experience owned by Ultimate & Simple Studios.
SimulatorENvehicle simulationcity explorationcompany management
Alytus Bus Simulator is a Roblox experience in the simulator genre, created on October 16, 2022. The game currently has 3 players online and has accumulated 611,410 lifetime visits. It holds 1,687 favorites and maintains a 40% like percentage. The description highlights bus driving, city exploration, and company management features.
Description (written by the developer; not a statement by this register)
Welcome to Alytus Bus Simulator! 🚍 Drive through the heart of Alytus with an impressive fleet of buses, offering a true-to-life experience. 🌆 Discover every corner of the meticulously crafted, mapped city of Alytus. 📊 Manage your own bus company, expanding your fleet, and compete with others for the top spot on the leaderboards. 🎮 Dive into realistic simulation features! 🎙️ Chat with other drivers in real-time via voice, sharing tips and experiences! Tags (ignore): buses, bus, driving, simulator, fun, roleplay, bus, transport, automatic buses, future AI, robot, NPC, auto, tickets, technician, city, road, adventure, journey, traffic, public, routes, checkpoints, challange, realism, gameplay, experience, fleet, Vilnius, Kaunas, Klaipeda, Alytus, Lithuania, Poland, Polish, Latvia, London, Russia, England, racing, race, Kautra, simulation, transit, urban, passengers, metro, tour, multiplayer, busstop, speed, town, village, streets, roleplay, job, working, grinding, riding, lietuva.
Last updated by the developer 9 Aug 2026, 08:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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