Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🚌 Alytus Bus Simulator

🚌 Alytus Bus Simulator

A Roblox experience owned by Ultimate & Simple Studios.

SimulatorENvehicle simulationcity explorationcompany management

Alytus Bus Simulator is a Roblox experience in the simulator genre, created on October 16, 2022. The game currently has 3 players online and has accumulated 611,410 lifetime visits. It holds 1,687 favorites and maintains a 40% like percentage. The description highlights bus driving, city exploration, and company management features.

Description (written by the developer; not a statement by this register)

Welcome to Alytus Bus Simulator! 🚍 Drive through the heart of Alytus with an impressive fleet of buses, offering a true-to-life experience. 🌆 Discover every corner of the meticulously crafted, mapped city of Alytus. 📊 Manage your own bus company, expanding your fleet, and compete with others for the top spot on the leaderboards. 🎮 Dive into realistic simulation features! 🎙️ Chat with other drivers in real-time via voice, sharing tips and experiences! Tags (ignore): buses, bus, driving, simulator, fun, roleplay, bus, transport, automatic buses, future AI, robot, NPC, auto, tickets, technician, city, road, adventure, journey, traffic, public, routes, checkpoints, challange, realism, gameplay, experience, fleet, Vilnius, Kaunas, Klaipeda, Alytus, Lithuania, Poland, Polish, Latvia, London, Russia, England, racing, race, Kautra, simulation, transit, urban, passengers, metro, tour, multiplayer, busstop, speed, town, village, streets, roleplay, job, working, grinding, riding, lietuva.

Last updated by the developer 9 Aug 2026, 08:49 UTC.

3
playing (measured 10 Aug 2026, 23:50 UTC)
611,410
lifetime visits
41%
liked (262 👍 / 384 👎)
1,797
favourites (2.9 per 1k visits)
16 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP] Important Player
100 R$
Special Transport
50 R$
Electric Transport
35 R$
Double DPoints
25 R$
Boombox
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome283,617 · 100.0% win
Driver On Break · other1,406 · 0.00% win
First Lap Driven (1+) · progression805 · 9.3% win
Five Laps Driven (5+) · progression115 · 0.00% win
Ten Laps Driven (10+) · progression70 · 0.00% win
Twenty-Five Laps Driven (25+) · progression31 · 0.00% win
Fifty Laps Driven (50+) · progression14 · 0.00% win
One Hundred Laps Driven (100+) · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

404140.514 August 2026 — 40 % liked24 August 2026 — 40 % liked3 September 2026 — 41 % liked13 September 2026 — 40 % liked23 September 2026 — 41 % liked3 October 2026 — 41 % liked13 October 2026 — 41 % liked14 August 202613 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 22:5241no change
3 Oct 2026, 22:5141no change
23 Sept 2026, 22:5041+1
13 Sept 2026, 21:3740-1
3 Sept 2026, 21:3141+1
24 Aug 2026, 19:3540no change
14 Aug 2026, 19:3240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.