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Power and Policy(Player Ran Economy)

Power and Policy(Player Ran Economy)

A Roblox experience owned by The Totem Of Memes.

SimulatorENpolitical simulationplayer-run economycountry management

Description (written by the developer; not a statement by this register)

❗❗ (Currently in Play Testing) ❗❗ ⏰ Power and Policy is currently in open play testing⏰ 🚧 If you experience any bugs do not be alarmed, we plan to be working to fix any bugs found in the game before release. If you find any bugs please join the official The Totem of Memes Guilded group and report them there. We will evaluate and fix the bug/bugs as soon as possible. 🚧 ❗Money may not save as we may do resets on the cash if there are hacks found with the economy❗ We have created the most Political 📜 and Economic 💰 game on Roblox. You can . . . 🧱 Run your own shop, 🗺️ Run your own country. 🌎 Or just try to destroy the world. 🚩 Either way, the choice is yours to decide in Power and Policy! 🚩 ❗ - "F" to parry with swords 🔊 (Also join group for future updates)

Last updated by the developer 10 Jul 2026, 22:50 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
410,877
lifetime visits
67%
liked (1,513 👍 / 759 👎)
7,643
favourites (18.6 per 1k visits)
16 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Senator
2,500 R$
Less Hunger
399 R$
Lute
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked4 September 2026 — 67 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:4767no change
24 Aug 2026, 22:5167no change
14 Aug 2026, 22:3767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.