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Every second you get fatter

A Roblox experience owned by 7-Day Games.

SimulatorENgrowthclickersimulation

Every second you get fatter is a simulator experience created on 2022-10-16. The game has accumulated 2,265,068 lifetime visits and 2,842 favorites. Currently, zero players are active. The title holds a 69% like percentage. It features ten total levels and includes a Christmas stage update within its mechanics.

Description (written by the developer; not a statement by this register)

Welcome to "Roblox but every second you get fatter"! Here you can eat, eat, eat, eat, eat, eat, eat, eat, eat and eat. The more you eat, the bigger you grow and the more areas you can unlock! 🎄 Christmas stage added! Total Levels: 10 If you want to play more games, join our group here: https://www.roblox.com/groups/15912604/7-Day-Games#!/about Please favorite and like the game as it helps a lot!

Last updated by the developer 2 Jan 2023, 16:58 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
2,265,068
lifetime visits
69%
liked (638 👍 / 289 👎)
2,842
favourites (1.3 per 1k visits)
16 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Fat
130 R$
Jump Changer
119 R$
Speed Changer
119 R$
Admin Commands
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,197,179 · 0.00% win
First Rebirth · progression38,689 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.