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[ZONE 2 UPDATE!] Andr's Towers of Bruh Moments

[ZONE 2 UPDATE!] Andr's Towers of Bruh Moments

A Roblox experience owned by AToBM group.

ObbyENtower defenseobbyeternal towers of hell

Description (written by the developer; not a statement by this register)

Zone 2 has received a major make-over! Along with that, a new tower and TWO citadels (one in Zone 2 and one in Zone 4) has released! Enjoy!! A tower-based obby game where you scale towers filled with various obstacles, ranging from effortlessly easy to ragingly difficult. Each tower has it's own unique style of gameplay, but many of them are mainly based on classic-style obby gameplay (2018-2019). Good luck and importantly, have fun! A fan-game of Eternal Towers of Hell.

Last updated by the developer 29 Jul 2026, 10:46 UTC.

0
playing (measured 13 Aug 2026, 01:06 UTC)
12,007
lifetime visits
83%
liked (49 👍 / 10 👎)
167
favourites (13.9 per 1k visits)
17 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
999 R$
Coil
150 R$
Gamer Juice
50 R$
Levitation Powers
35 R$
T-Pose
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat the Tower of New Beginnings · progression565 · 0.00% win
Beat the Tower of Simple Jumps · progression486 · 0.00% win
Beat the Steeple of Advanced Mechanics · progression437 · 0.00% win
The Middle of Nowhere · progression402 · 0.00% win
Beat the Orange Tower · progression287 · 0.00% win
On Vacation · progression241 · 0.00% win
Beat the Tower of Fading Out · progression228 · 0.00% win
Beat the Tower of Separated Steeples · progression207 · 0.00% win
Beat the Tower of Simple Embarkments · progression195 · 0.00% win
Beat the Tower of Leveling Ascension · progression191 · 0.00% win
Beat the Green Tower · progression177 · 0.00% win
Beat the Tower of Ascending and Descending · progression173 · 0.00% win
Beat the Steeple of Moderate Adventures · progression169 · 0.00% win
Aquarium · progression166 · 0.00% win
Beat the Tower of Rough Ridges · progression152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8316 August 2026 — 83 % liked26 August 2026 — 83 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:1883no change
16 Aug 2026, 21:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.