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[⚡Boosts⚡] Ball Battle Simulator

[⚡Boosts⚡] Ball Battle Simulator

A Roblox experience owned by Studios Climb.

SimulatorENball battlesimulatorteam-based

[⚡Boosts⚡] Ball Battle Simulator is a simulator experience created on 2022-10-17. The game has recorded 9,059,805 lifetime visits and holds 9,770 favorites. Currently, zero users are playing. The title maintains a 40% like percentage among its audience.

Description (written by the developer; not a statement by this register)

⚔️ Start by capturing smaller spheres to get bigger while running from the bigger spheres until you conquer the server 🌎 Earn coins and buy in-game hats and skins! Join teams with your friends and rule the server with them ⚔️ 😍 Remember to like, favorite, and join our group 👍

Last updated by the developer 10 Mar 2024, 23:57 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
9,059,805
lifetime visits
40%
liked (3,663 👍 / 5,482 👎)
9,759
favourites (1.1 per 1k visits)
17 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Size
700 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,233,426 · 0.00% win
100 Size · progression3,053,708 · 0.00% win
250 Size · progression2,725,687 · 0.00% win
500 Size · progression2,354,430 · 0.00% win
1000 Size · progression1,876,528 · 0.00% win
2500 Size · other1,216,684 · 0.00% win
5000 Size · other846,332 · 0.00% win
10000 Size · other570,977 · 0.00% win
20000 Size · other376,418 · 0.00% win
30000 Size · other289,798 · 0.00% win
40000 Size · other240,327 · 0.00% win
50000 Size · other206,236 · 0.00% win
100000 Size · progression122,239 · 0.00% win
150000 Size · other74,454 · 0.00% win
200000 Size · progression52,076 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4013 August 2026 — 40 % liked2 September 2026 — 40 % liked22 October 2026 — 40 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0740no change
2 Sept 2026, 21:0240no change
13 Aug 2026, 21:0040first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.