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Every Second You Get +1 Health

Every Second You Get +1 Health

A Roblox experience owned by 4 Studs.

ObbyENhealth accumulationracemultiplayer

Every Second You Get +1 Health is an obby experience created on 2022-10-17. The game has accumulated 11,094,866 lifetime visits and 40,268 favorites. Currently, zero users are playing. The title holds an 89% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Race your friends to get the most wins as you gain +1 health every second!!! Shutdown = Update! Enjoy!

Last updated by the developer 22 Aug 2025, 23:39 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
11,094,866
lifetime visits
89%
liked (33,747 👍 / 3,986 👎)
40,168
favourites (3.6 per 1k visits)
17 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Pets Equipped
399 R$
2x Health
199 R$
2x Pets
199 R$
2x Walk Speed
199 R$
[40% Off] 2x Wins
179 R$
2x Luck
125 R$
+75 Pet Capacity
125 R$
Faster Regeneration
99 R$
Shiny Sword
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,304,478 · 100.0% win
Truss Tower! · progression1,334,260 · 19.0% win
The Pit! · other1,180,689 · 3.2% win
??? · other800,773 · 3.2% win
Conveyor Run! · other637,782 · 0.00% win
Cart Chaos! · other158,919 · 0.00% win
Godly! · other95,804 · 0.00% win
Trampoline Jumps! · other62,216 · 0.00% win
The Pit V2! · other59,767 · 3.2% win
Exchange! · other10,123 · 0.00% win
Meet the Owner! · other3,222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:0389no change
22 Oct 2026, 19:5189no change
22 Sept 2026, 19:4689no change
12 Sept 2026, 19:4589no change
2 Sept 2026, 19:3889no change
13 Aug 2026, 19:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.