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Taekwondo Roleplay

Taekwondo Roleplay

A Roblox experience owned by Champions Martial Arts.

RoleplayENmartial artsroleplayrealistic simulation

Description (written by the developer; not a statement by this register)

🥋Welcome to Champions Martial Arts! This is a ROBLOX Taekwondo roleplay game! Champions Martial Arts Dojo is the most realistic R15 martial art roleplay game on ROBLOX. Thanks for 200 likes and 10,000 members! 👍 Next Like Goal: 250 Likes 👥 Member Goal: 20000 Members Credits: NinjaFC_Playz - Leading Developer Kamilalapro_pro2 - Builder SMSApro - Animator & Clothing Designer XY_ED - Parkour Models Tags (ignore): taekwondo karate fight train cafe hotel roleplay martial arts obby fun belt military sparring spar tycoon bakery restaurant cobra kai Muay Thai

Last updated by the developer 9 Aug 2026, 02:00 UTC.

0
playing (measured 10 Aug 2026, 18:01 UTC)
132,899
lifetime visits
84%
liked (213 👍 / 40 👎)
8,364
favourites (62.9 per 1k visits)
17 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Black Belt Rank
1,500 R$
(ONLY AVAILABLE IN V3 FOR NOW) Jet Ski Gamepass
550 R$
VIP
200 R$
All Fidget Spinner Colors
200 R$
Segway Gamepass
50 R$
Rainbow Trail Gamepass
50 R$
Selfie Stick
35 R$
Red Fidget Spinner
35 R$
Balloon
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome82,217 · 100.0% win
You played during V2 beta! · other73,222 · 100.0% win
You met the owner! · other4,966 · 0.00% win
You met SMSApro7! · social823 · 0.00% win
Sewer · other738 · 11.4% win
You met Lilith! · other526 · 0.00% win
You became a white belt! · progression184 · 0.00% win
??? · other69 · 0.00% win
Coming soon · other63 · 0.00% win
You became a black belt! · progression28 · 0.00% win
Beat the 1st Parkour · progression13 · 0.00% win
Beat 2nd Parkour · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3584no change
15 Aug 2026, 08:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.