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[RELEASE] Tapping Madness!

[RELEASE] Tapping Madness!

A Roblox experience owned by H8T.

SimulatorENpet collectionclicker mechanichalloween event

Description (written by the developer; not a statement by this register)

Welcome to Tapping Madness! ⚡ Click to get Clicks! 🐾 Hatch, trade, and collect LEGENDARY pets! ♻️ Rebirth for GEMS! 🌍 Unlock new worlds! ✨ Get unique titles! 🏆 Climb the leaderboards & get RARE LEADERBOARD PETS! UPDATE 1: 🎃HALLOWEEN WORLD 🐾LIMITED TIME PETS ⬆️NEW GROUP CODES CODES:RELEASE ❗ Please join H8T for exclusive Game Content & Important Updates. 🐞 Let us know in the Group Wall for any Bugs! H8T: https://www.roblox.com/groups/11513283/H8T#!/about Tags: Pet, Clicker, Tapping, Sim

Last updated by the developer 6 Nov 2022, 21:01 UTC.

0
playing (measured 12 Aug 2026, 16:16 UTC)
383
lifetime visits
82%
liked (9 👍 / 2 👎)
7
favourites (18.3 per 1k visits)
17 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Rebirths
699 R$
x2 Clicks
399 R$
Triple Egg Open
349 R$
Auto Clicker
299 R$
Fast Egg Open
249 R$
x2 Rebirth Gems
249 R$
Lucky Chances
199 R$
+1 Pet Equip
199 R$
Auto Egg Open
99 R$
+35 Pet Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome126 · 0.00% win
1,000 Clicks! · progression93 · 0.00% win
100,000 Clicks! · progression31 · 0.00% win
1,000,000 Clicks! · progression18 · 0.00% win
You Met With A Owner! · social12 · 0.00% win
100,000,000 Clicks! · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.