Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Throw a Ball! [Huge Update!]

Throw a Ball! [Huge Update!]

A Roblox experience owned by Da Studio of 291.

Description (written by the developer; not a statement by this register)

Throw the ball, deal damage, and defeat your oppenents with the one and only ball! Enjoy goofy battles with Friends in Throw a Ball! Updates are when i feel like it :) Enjoy! But don'f forget to like and favorite the game!

Last updated by the developer 10 Jul 2026, 23:33 UTC.

0
playing (measured 18 Oct 2026, 21:30 UTC)
565
lifetime visits
88%
liked (7 👍 / 1 👎)
3
favourites (5.3 per 1k visits)
18 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10m
10,000,000 R$
10k
10,000 R$
7k
7,000 R$
5k
5,000 R$
1k
1,000 R$
750
750 R$
500
500 R$
250
250 R$
100
100 R$
75
75 R$
50
50 R$
25
25 R$
20
20 R$
10
10 R$
5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

first throw! · other78 · 0.00% win
100 throws! · progression21 · 0.00% win
finshed obby! · progression16 · 0.00% win
1k throws!! · progression9 · 0.00% win
10k throws! · progression1 · 0.00% win
100k throws!!!! · progression1 · 0.00% win
destroyed the dev · progression0 · 0.00% win
King Maxwell · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.