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Epik Clicker simulator [Alpha]

Epik Clicker simulator [Alpha]

A Roblox experience owned by Fishland Entertainments.

Clicker & idleENclickeralphacurrency exchange

Description (written by the developer; not a statement by this register)

A Clicker Game , Click alot of times on the button and exchange your Currencys. Be Aware that this game is on Alpha and may not Function as its supposed to be. Bugs should be reported on the group wall. Events will be announced with the Follow Button , I wont announce a Event on the Group shout Earlier. Events Currently dont do anything , this will be fixed on future Updates. Potion Update - 3 Newbie Tickets - 3 New Potions (Shop Expansion) - Saving Potions

Last updated by the developer 3 Jul 2026, 18:30 UTC.

0
playing (measured 15 Aug 2026, 06:50 UTC)
719
lifetime visits
100%
liked (9 👍 / 0 👎)
1
favourites (1.4 per 1k visits)
19 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
66 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Valentine Event · other7 · 0.00% win
Wish of Gold · other0 · 0.00% win
Shopping Time · collection0 · 0.00% win
Millionaire Life · collection0 · 0.00% win
Reflected Evil (Halloween) · progression0 · 0.00% win
Useless Badge · other0 · 0.00% win
?̵̛̪̎̉̂͆͌̿͑͝?̵̛̯͖̣͇̓̆̐̋̋̅̅̋̕͝?̸̏̄̍̄̎͌̒̕?̵̛̎̉̂͆͌̿͑͝ · secret0 · 0.00% win
Useless badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.