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Merc Fleet

Merc Fleet

A Roblox experience owned by Team Thaumaturgy.

ShooterENarcade shootersci-fifast-paced movement

Merc Fleet is a shooter experience created on 2022-10-19. It has recorded 2,524,447 lifetime visits and 62,198 favorites. The current player count is 0. The game holds an 83% like percentage. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

This game contains flashing lights and may cause nausea. Please visit the accessibility tab in the settings menu. An extremely fast paced arcade shooter set in a futuristic Sci-Fi universe filled with private mercenaries hired to compete against one another. The game is based around ridiculously fast movement to the point it needed an aim assist to even be playable! Join the server linked below to stay updated on the game's new content and various other news! This game is still in development so expect some bugs and balancing changes.

Last updated by the developer 20 Jul 2026, 08:43 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
2,524,447
lifetime visits
83%
liked (25,590 👍 / 5,330 👎)
62,129
favourites (24.6 per 1k visits)
19 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Platinum
799 R$
Gold
399 R$
x2 Daily Quest Rewards
79 R$
x2 Daily Log-in Rewards
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome578,773 · 44.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3483no change
13 Oct 2026, 07:3483no change
3 Oct 2026, 07:3383no change
23 Sept 2026, 07:3283no change
13 Sept 2026, 07:3083no change
3 Sept 2026, 07:2383no change
24 Aug 2026, 07:2183no change
14 Aug 2026, 07:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.