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Obby Parkour 🌟

Obby Parkour 🌟

A Roblox experience owned by Authentic Vault.

ObbyENobstacle courseparkourreward progression

Obby Parkour 🌟 is an obby experience created on 2022-10-19. It has accumulated 3,132,622 lifetime visits and 1,850 favorites. The game currently has 1 player online. It holds an 83% like percentage. The description highlights 100 stages, auto-save functionality, and a prestige system. Tags include parkour, obstacle course, and platformer.

Description (written by the developer; not a statement by this register)

👍 USE CODE: 'RELEASE' | NEXT CODE AT 500 LIKES! 👍 ✔️ PROGRESS AUTO SAVES ✔️ 🌟 Welcome to Obby Parkour! Try to beat these 100 fun stages to reach the end for rewards, and the option to prestige! Beat parkour courses to earn coins and open crates for awesome effects! 🚨 BIG UPDATES VERY OFTEN - Make sure to check back often! 👍 - Likes and favorites show us great support and we are so thankful! Tags: Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Tower, Easy, Easy Obby, Mega Easy Obby, Platformer, Adventure

Last updated by the developer 8 Mar 2025, 00:19 UTC.

1
playing (measured 11 Aug 2026, 02:15 UTC)
3,132,622
lifetime visits
83%
liked (1,240 👍 / 249 👎)
1,850
favourites (0.6 per 1k visits)
19 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
999 R$
Portal Gun
799 R$
Jetpack
699 R$
Fusion Coil
499 R$
Gravity Coil
399 R$
Radio
299 R$
Double Jump
299 R$
Easy Mode
249 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome1,540,605 · 100.0% win
Stage 5 · progression1,022,163 · 100.0% win
Stage 10 · progression819,696 · 100.0% win
Stage 15 · progression719,277 · 79.1% win
Stage 20 · progression688,314 · 74.4% win
Stage 25 · progression638,539 · 74.4% win
Stage 30 · progression616,800 · 69.8% win
Stage 35 · progression578,595 · 69.8% win
Stage 40 · progression553,998 · 74.4% win
Stage 45 · progression508,802 · 60.5% win
Stage 50 · progression475,792 · 65.1% win
Stage 55 · progression446,305 · 55.8% win
Stage 60 · progression417,959 · 51.2% win
Stage 65 · progression399,942 · 46.5% win
Stage 70 · progression388,726 · 46.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3283no change
14 Aug 2026, 05:3183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.