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permanote (leave notes)

permanote (leave notes)

A Roblox experience owned by Piggy Gaming..

Social & hangoutENsocialuser-generated contentpersistent world

Description (written by the developer; not a statement by this register)

Welcome to permanote! Place notes around the map for other players to read. All servers sync as one and every note will last forever, even after the server closes. You only get to place one note, so make it count! (notes can be deleted with the delete button found by clicking on the note. only you could delete your own note and it will be refunded so you could place another one.) originally called leave notes UPDATE 8/20! - Fixed a issue where notes would not appear after placing - Made it so the map is split into "chunks" of notes and are individually loaded to prevent lag from large amounts of notes. - Coming soon: note search feature by username. Note to roblox mods: This game's content is user-generated, meaning none of it has been created by the developers. All text input into the game is run through roblox's chat filter but some content might slip through. Please contact me about any inappropriate content and I will try my best to remove it from the game.

Last updated by the developer 9 Sept 2025, 00:56 UTC.

0
playing (measured 12 Aug 2026, 15:01 UTC)
42,591
lifetime visits
92%
liked (137 👍 / 12 👎)
315
favourites (7.4 per 1k visits)
20 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome29,338 · 100.0% win
you left a note · other15,992 · 100.0% win
the first ever note · other306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 21:1992no change
25 Aug 2026, 19:5292no change
15 Aug 2026, 19:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.